Tuesday, August 22, 2017

He said I have cancer. Well, did you...did you tell him you don't? Meatwad, I'm afraid it doesn't work that way.

Scrapper Warband finale!!!

Here is the rest of the Sons of Entropy warband I was working on recently.  I am very pleased with how they came out.  Although what I envisioned was different from the final product.

Here are the other 4 members of the motley crew.  Ugh, I almost said Motley Crue.  Motley Crue is one of those bands that just doesn't hold up well over time.  I respect the talent, but the metal in me is not moved by their work.  

 The first guy is Steve.  He is a Wolfbane Commando from Warzone Resurrection.  In this setting Steve is a brawler and a thug.  His gatling cannon counts as a machine gun.  He won't get much use out of it with no ammo belt attached.  Oh well.  Maybe the ammunition is sparse after the apocalypse.

 This is Rockso the Rock n' Roll Clown's cousin Sleazy Giggles.  While Rockso is content doing cocaine Sleazy is a completely mad psychopath.  The rest of the warband gives him a very wide berth.  His soiled, grungy clothing gives off a sickening odor.  As can be seen from his equipment and gear he is involved in some very grisly activities.  Why he is allowed to follow the Colonel is frequently discussed by the rest of the group.  Even though they are all brawlers, murderers and brigands Sleazy is truly a monster among them.  The Colonel sees it his duty to curb Sleazy's predatory nature to those who also have a brutal, unforgiving nature.

Here is the other Wolfbane Commando.  Gary is armed with a big, zweihander sword.  He is the brother of Steve.  Their plaid tartan is somewhat similar in design.  I really like this model.  Every time I look at Warzone Resurrection models I get pumped to start painting them.  Their range is amazing.  Check it out if you get the chance.    

And finally the leader of the Sons of Entropy warband.  The Colonel was once an adventurer who finally retired.  He hit his head one day and had delusions of being a noble knight who's duty it was to defend the innocent and helpless.  He set out of retirement to fulfill his obligations.  Unfortunately for him he attracted warriors of an unsavory nature.  Instead of felling them he decided to use their energy to prey on other bands of predators.  His band is strangely loyal to the Colonel and have a proper fear and respect for him.  Although old, he is a formidable fighter who has no reservation in shedding blood.

 Next up is the DbA army III/40a... Viking raiders.  These are all undisciplined raiders which are all Irr Bd (F) (for DbMM) and 3Bd in DbA.  That means they are fast blades.  They move more quickly but will lose ties in combat.  

 Here is the Viking Lord and his retinue of armored huscarls.  The stands fights as 4Bd or Solid Blades.  They do not lose ties =D  In DbMM they are Irr Bd (O).  Blades are very formidable and can manage against other foot in the open and even in rough terrain.  I am not sure how well they fare against Cavalry and Knights.  
 This photo is awful.  I apologize for the quality.  This is a stand of Norse Berzerkers.  They are 3Wb or Fast Warband.  I am not sure what to do with them as they require another warband in rear support to gain a +1 in melee against other foot (sorry, no such benefit against horsemen).  I suspect they can be used as a Psiloi hunter as they will not be impeded by terrain during melee (I think, I may be wrong).  The other stand is a lowly Psiloi.  If I had to choose I'd rather take the fast warband as the 12th stand over the Psiloi.  The Norse lists in DbA don't have many options as opposed to the II / 4 Greeks.  The Athenians can tailor their force to meet almost any force.  They are very flexible.  
I think the Norse are a brute force steamroller that smashes anything in front of them.  Unless they are up against a Warband army.  

 Up next is my Renaissance test stand.  The Renaissance is an interesting period to wargame.  Armies began to change drastically over a small period of time with the advent of the advances in blackpowder weapons.  I had a bunch of Irregular Miniatures Clubmen laying around.  I really liked the model that is sitting down.  My goal is to make a early 1500's French army of Charles the VIII's invasion of Italy.  Pictured here are humble French foot.  They are poorly motivated (the man sitting portrays this quite well).  I need to repaint the banner with the French bananas on it (I forgot the name of those regal devices).  That banner is only used by the king.  The majority of French foot units used a flag with a solid field and a cross.  The border is sometimes yellow.  Certain units have a different color field.  The red flag with the white cross is the regimental banner.  I'll turn the other flag into a company banner.
I plan on making each stand of pikemen having a company banner.  It'll be simple, but will tie the 12 stands of foot together.  It may be conjecture but it looks visually striking.  

 I've been building Landsknechts with Halberds and two handed swords.  Field of Glory Renaissance rules allow a pike Kiel to have 0-2 heavy weapon stands.  They count as Pikes for Point of Advantage determinations (three ranks of pike gain a ++ to causing harm.  It makes a standard 4+ to hit a 2+ to hit).  Heavy Weapons negate any armor advantage a unit may claim.  
I haven't researched it heavily yet to make a informed opinion.  FoG gives you the option to make actual stands of them or just take stands of Pike.  The idea is that if you don't take any Heavy Weapon stands you could base a few heavy weapon soldiers in the front ranks of your pike Kiels.  I like that the writers of the army lists give you the option.  

 I am a big fan of Ghost in the Shell.  Yeah, I even liked the movie.  It reminded me of the animated series "Stand Alone Complex".  This is my take on Togusa.  He is the only non-cyberized member of section 9.  Togusa does have a cyber brain.  The series really doesn't explain why this is any different from the other members.  Although they are all mostly cyberized they too have cyber brains.  Anyways, Togusa is a counter to all the tech the rest of the team has.  Criminals can hack cyber eyes and hide in plain sight.  Since Togusa is all flesh he can't be hacked.  
What's cool about Togusa is he is an excellent detective with great attention to detail.  He carries a revolver instead of an automatic.  I identify with this as a revolver will never jam.  It may have less round capacity.  But it will always fire.  
Togusa is pretty metal.  I used a Max Decker Reaper miniature to make Togusa.
 Last December I painted a few Mishima Ronin warriors.  They are from Warzone Resurrection: Mutant Chronicles.  I have LOTS of issue with the background of Mishima.  It has to do with the Bushido code that the Samurai follow.  It prevents the use of firearms.  Something drastic happened somewhere because Samurai have been using bows for centuries.  It makes sense that Mishiman warriors would charge recklessly into enemy lines.  
Ranged weapons are considered dishonorable.  If that's true then why does EVERY honorable unit in the Mishima list use firearms.  Even the Bushido master has a ranged weapon.  The background talks about innumerable hordes of Bushido Samurai fighting in honorable close combat.  These units of Bushido Samurai are no where to be found in the army lists.  Even the Roc novels about Mutant Chronicles have Mishiman Samurai (well, a Ronin) using firearms.  So does the role playing game.  
I think the decision to use guns was a balance decision for tournament purposes.  Since I play for fun and don't care if I lose I am fine with not using them in the game.  Warzone Resurrection calls for LOTS of terrain.  It shouldn't be an issue to forsake ranged weaponry.

I decided to mitigate that by doing the following.  Bushido Samurai use the same stat line and points costs of Ronin.  However, they have no ranged weapons and are Fearless (2).  Ronin have lost that edge after losing their honor and becoming more pragmatic about warfare.  It would make sense that Ronin and Bushido Samurai are equal in terms of close combat.  I do believe they are the best core melee troops in the game.  

Next week I hope to have more cool stuff painted.  Be safe, and keep painting =D

Tuesday, August 15, 2017

This guy gives me 40 bucks a month to put it here, and I ain't gotta do jack...except rake in the Jack!!

I adopted a dog a few months ago.  Her name is Furiosa H. Dawg.  She is a Stratfordshire Pit Bull.  She may have some bull dog in her too.  She is a great dog.

This little kitteh is Viet-Minnie.  She was rescued from the middle of a busy highway by a nice guy.  He brought her into the vet.  VM was 4 weeks old.  She is now much older and quite a trouble maker.  I lost some quick reference sheets for a while.  I started to learn a game "Tonkin" and noticed I was missing key battle data.  What probably happened is a mischievous bite kitteh pushed the sheets under my bed.  I went on Board Game Geek to request PdF copies of the missing sheets.  Here is a picture of Viet-Minnie caught in the act eating paper.  She is laying on the missing sheets too.

These next few photos are of Viet-Minnie photo bombing my eBay auctions.

Furiosa and Viet-Minnie are close Doggeh / Kitteh friends.  Viet-Minnie was the first kitteh Furiosa was able to be around.  She treated Viet-Minnie like a little puppy and tried to take care of her.  We had to pay close attention to the two of them because of what would happen if a 60 lb dog was to lay on an 8 ounce kitten.

The first bit of today's entry is my Scrappers warband.  I made a Sons of Entropy team.  There are lots of warlord games plastics, some mantic Kings of War, a Reaper model and an unknown resin figure (I cannot remember the company).  This started as a Ecotopian force.  I wanted my figures to have a strong Welsh or Celtic theme.  I combined ww2 weaponry and kit with celtic WG figures.
It didn't really turn out how I planned.  I like the end results, but it wasn't what I planned.  It seems that is how most of life happens.  No amount of planning ever replaces dumb luck.

What I got instead is a very eclectic group of individuals.  It makes sense seeing on how the Sons of Entropy have entropy in their name.  They are barely contained chaos that conducts raids, pillages and murders freely.
I'll have more on the warband's backstory next entry (hopefully) next week.

In the mean time meet ToeCutter.  I know the name is not original.  It's such a great name for a villain.  Does he really cut people's toes off?  ToeCutter is an infiltration and knife fighting specialist.  His Thompson is there in case he has to shoot at something (and aiming doesn't matter).  He is a True Human.

Molly Magika is the other Veteran (I forgot to say ToeCutter is a Veteran).  She is a mutant.  Unlike most mutants she has pointy ears and is very lovely to look at.  You could say she is an elf.  MM is an amoral, unhinged individual.  She isn't a predator or a sadist.  Instead she doesn't distinguish between good and evil, right and wrong.  Molly doesn't look for trouble.  But she usually gets herself into situations where something bad happened and she caused it.

This half-naked green guy is the Cucumber.  He doesn't have a name.  He also never speaks or utters any sounds.  The Cucumber is an enigma.  He adores Molly Magicka and follows her everywhere.  Although she never returns any affection for him, he would willingly die for her.  He also smells awful (and his special skill is the bad odor trait).  Molly never seems to notice.  The rest of the warband steers clear of him.

These guys are the honor bound, chivalric and color blind leader, a psychopath who happens to have faint memories of being a clown, and a tribal barbarian type.  I'll have more on them next week =D

As promised I have finished some of my Bauhaus Platoon for Mutant Chronicles: Warzone Resurrection.  I am really excited to get this started.  This game is my regular Saturday night thing.  I can't wait to finish painting enough to try playing it.

This is Angelika Drachen.  She is the leader of the Bauhaus force.  From what I can tell she is really good at melee.  But getting her into melee may be a challenge.  Shooting in this game is fairly lethal.  It reminds me of Infinity.

This is my Venusian Marshall.  I took a Warlord Games Japanese character and converted him into a "dressed down" Marshall.  Bauhaus officers wear their armor into battle.  I imagine that this is a Mishiman officer who defected to Bauhaus.  He looks Japanese and he has a katana.  

Here is the first squad of Bauhaus Hussars.  These guys are the first edition of the kickstarter.  The newer models have more detail and more dynamic poses.  After they are painted I really don't notice that there are only two poses.

Next week I will post some more neat stuff.  I am about to finish a Viking III/40a (Viking Raiders) DbA army in 6mm.  I will also post the rest of the Scrappers warband.  I have been finishing up little projects that are laying around.  It is a great feeling to clear out older projects.  My goal is to only have a few projects instead of 10+ projects.
The majority of my open projects are small, ten models or less things.  The only really giant project I have is the Bauhaus force.  I actually have it all and will eventually assemble it.
Oh, I also have an alternate model for a Bauhaus Mule ApC.  I am super excited about it.  It actually matches up to the Prodos Games Mule model.  Super cool.
Check back next week =D

Sunday, June 25, 2017

I hear it's somebody's birthday! I do COCAINE!

It has been a long time since I have posted an entry.  Here is what I have been working on for the last few weeks.  
My interest in the French IndoChina War (and the Vietnam conflict) has grown exponentially.  I discovered several boxed wargames by a designer named Kim Kanger.  He (yeah, he's a guy) designed "Tonkin", "Ici, c'est la France" and "Dien Bien Phu".  The middle game is an operational level of the French-Algerian War.  The other two involve the French's debacle in Indochina.  
Seeing those games reminded me how much I used to be interested in Vietnam.  As a kid I watched "China Beach".  In middle school I used to read veteran's war accounts.  I got so into it I actually started having Vietnam nightmares.  
High School was lame because the only thing we did for Vietnam was watch a few videos.  I think it was an edited version of the Ken Burns edition.  The teacher had to censor parts of it.  Although she didn't censor the soldier mooning the camera.  I have been on the fence about what is my favorite period to wargame for the modern era.  The modern era is anything after WW2.  With that being said, I got an osprey book about French IndoChina and started researching.  I decided to do 3mm operational scale combat using "Spearhead" or "Blitzkreig Commander 3rd Edition".  I am still unsure whether to base units on 40 x 30 mm bases or 60 x 40 mm bases.  The latter allow for more diorama but use more table space.  
One thing I was certain about is the French Air Force.  They certainly had their job cut out for them.  The FaF had several transitions where they replaced their fighter wings with different WW2 era planes.   

The first two pictures are the C47 cargo planes and the Spitfires.  From what I could discover the French kept whatever planes were given to them in their country of origin's colors.  The Spitfires have the two tone camo with beige underbelly and French insignias.  The C47s are in that shiny, aluminum color.  I refrained from painting the C47's underbelly with black paint.  That supposedly happened some time during Dien Bien Phu near the end of the war.

Next up are the A47 (48?) Aircobras.  There are another hand me down from the US.  These guys are really sharp.  I wish the photos were better quality. 

Finally we have the B26 Mitchell bombers and the F6F BearCat fighters.  The US started funding the French war effort and gave them around 130 BearCats.  These fighters were used until the end of the war and probably in Algeria too.  There is a what if scenario during Dien Bien Phu that assumes the Chinese sent forces to aid the Viet Minh.  If that had happened the French Air Force would have had to face Mig 15s.  They were the jet planes.  This makes for an interesting scenario if someone gamed it with "Check your 6".  I played those rules several times while living in Atlanta, Georgia.  I used to play Microsoft WW2 flight simulator.  I loved the game and had to learn about how limited prop planes are at climbing altitude.  It takes time!  You can't just point the plane up and start flying.  It has to be done gradually.  Dogfights always decreased in altitude for me until we were literally 300 feet up.  I bet I was doing something wrong.  That game was very challenging.  I never quite grasped the physics behind flying the old prop planes.  One day I decided to fly an experimental Luftwaffe jet plane.  Wow.  I took off, engaged the engines and climbed up to 5000 feet in a few seconds.  I tried to engage some poor Allied schmoes in prop planes.  The jet was to fast and I kept shooting past them.  After that the game became dull.  Why would I want to go back to flying a P47 (my favorite plane and the only one I shot something down with)?  The jets were awesome.  I hung up my pilot wings.  The only thing I was good at was dropping bombs and strafing ground targets.

This next bit was a fun side project for me.  I did this while I painted the Fishermen team for Guild Ball.  These guys are High Gravity Mercenaries or DWARVES IN SPACE. I dubbed my space dwarves as the "Droog".  It's shortened by Humans from "Drugaverin (Droo-Gah-Vare-En)".  I do not remember the name of the company that made these models.  They are 15mm scale.  I have no idea what game they are for although I did classify them for "Warfare in the Age of Madness".  There is an HQ stand (the one with two dwarves), a Rifle / XmG stand (the three guys), a CqB stand (see the Droog with the big, double barrel shotgun) and finally a heavy weapons team of some sort.  He is pretty obvious looking.  He reminds me of Jesse Ventura in "Predator". 

Here is my showcase of the blog.  I finally finished my Fishermen team for Guild Ball.  The first pic is the mascot Salt, the goal marker complete with crab, lobster trap and octopus and the Striker Angel.  I painted her with a purple bandana as requested by my friend Michelle.  She demanded I do it.  I tried to explain that purple and blue are hard to work with together.  Michelle gave me this dirty look and said through clenched teeth: "Paint it purple.  You're lucky your girls here.  Otherwise I'd have to mess up your pizza face".  I squeaked an "Ok". 

Next up is the Team Captain Shark and the second in command Greyscales.  I forget the title of the player that is right beneath the team captain.   I wish I had a better camera.  My phone is incapable of capturing the details.  I guess Michelle will have to play me on my super cool scratch built Guild Ball field.  Yeah, that will never happen.

Here is Siren and Jac.  Man, this guy and gal were really hard to paint.  Jac's pose is a little blah.  Siren has so many layers and buckles it would drive a BdSM person nuts.  
 Siren came out fine, but I feel like Jac is the weakest paint job of the season 1 team.

Ah, here is my favorite model.  I wish I had the resin edition of Kraken (and Shark).  They were only released as a bonus during the original Kickstarter.  I am watching eBay for anyone selling them.  Kraken was a joy to paint.  It could have been that he was almost the last model I painted and I knew all the techniques and paint schemes.  The list went: Salt, Angel, Siren, Jac, Greyscales, Kraken, Shark, Goal marker, team ball.

Here is the entire team in all their watery glory.  In hindsight I wish I had based the team like the Team Ball.  I decided not to because I saw tons of other people doing water effects.  I felt it was overdone.  I went for the well groomed, manicured pitch as a base.  I believe I will base the Morticians with a more sparse basing asthetic.
There you go Michelle.  One Fishermen team fully painted and ready to go.  I challenge you to an actual game.  

I used to play Epic Armageddon back in the day.  The game died after Gee Dubs killed the range and retired the Forge World molds.  Yes, I could proxy units with other ranges and models.  One of the mechanics in the game bugged me.  I was kind of glad to let the game go.  It was something that could not really be changed without a serious rewrite of the rules. 
Enter Dropzone Commander.  It has all the fun of Epic and no annoying morale / unit cohesion rules.  I love the background.  It reminds me of "Stargate" a little.  The Scourge are like the Go'uld.  All of the factions are cool sans the Post-Human Republic.  That is because bio organic robots always freaked me out.  Each faction has a very different play style.  They also seem to not follow the Gee Dubs formula for alien races.
The Scourge ambushed humanity and drove them off their worlds.  The humans, The United Colonies of Man, retreated to the outer rim and took 170+ years to build a massive invasion fleet.  
The Scourge are the defenders against this massive invasion force.  The PhR has mysterious aims that are still unclear.  And the Shaltari are a creepy, warping time and space alien race that used humanity as a buffer force to fight the Scourge.  They did not have enough forces to do it themselves. 
I started my adventure by painting the Scourge infantry in the 2 player starter box.  They painted quickly.  The detail is a little lacking in the plastic infantry.  I also picked up a resin starter of the Scourge for 25$ on eBay (dirt cheap by the way).  It came with the command deck so double bonus.  The metal infantry look much better and more life like.  The difference between the resin and plastic vehicles are slight.  I think this squad has a resin and plastic transport.  I cannot tell the difference.  There will be more of this to follow in the next few months.
It's a great game and I can't wait to play it.  The only bummer is that I don't like to play with unpainted terrain or models.  I am always behind the height of fashion.  My local games store is into Warhammer: Age of Sigmar and that skirmish shadow 40k game.  Bleh.

This is where things get really sleazy.  Here is my entry into modern naval wargaming using the rules "Shipwreck".  They are available on the Wargames Vault.  Out of all the rules I have looked at these offer the best playability vs. detail.  It is also very easy to make your own ship stats too. All of the ships pictured are from the Shapeways store "Objects may appear".  They are all 1/6000 scale.  The aircraft are all 1/600 PicoArmor. The EC-3 is another company that escapes me.  Googling "Ec3 1/600" should pull up the company. An astute reader (if I still have someone reading) will notice how big the aircraft are compared to the ships.  That is on purpose for game reasons.  The helis would be 1/10th the size if they were to scale.  What fun would that be.  So the aircraft are symbols of what is being flown.  Use your imagination.
 The first three pictures are of the French navy.  There are the three helicopter carriers of the Mistral class.  I wish I had more helicopters for them.  Unfortunately all I have are the NH-90s in the third picture.  Those copters are actually for the Dutch ships pictured further down.  The second pic is of a EC-3 Hawkeye plane.  I based this off of actual pictures of these planes.  This is supposed to be for the Charles de Gaul Carrier.  I didn't order it when I thought I did.  The anchor on the radar dome is really cool.
Next up are the Dutch Frigates of the "De Zeven Provincen" class.  There are four ships in the class.  The NH90s may actually be for the Dutch ships and not the French.  They would primarily be used for observation purposes.  The five tiny ships are the "Visby" class stealth ships of the Swedish navy.  
The name of these helicopters escape me.  They are the only French helicopters I currently have.  Plans for the other helicopters the Mistral ships carry are on the way.
Finally we have the Danish navy's entire surface combat fleet.  There are lots of smaller ships and a logistic ship.  The "Iver Huitfeldt" class and the "Absalon" class are 4 strong (eventually) and 2 strong.  The "Absalon" is a multipurpose support vessel.  It has one Lynx helicopter and a Merlin helicopter.  The Lynx is the smaller craft while the Merlin is the larger one.  You may have noticed that the bases for the aircraft are different heights.  This is because "Shipwreck!" has three altitudes for aircraft.  There are surface level, low and high altitude.  Notice that the surface level bases are painted to look like the rotors are blowing the wind around. 

One of the Merlins are painted up as a Danish search and rescue craft.  I couldn't find many source pics so I went with this.  Maybe the helicopter was attached to the ship? 
The Lynx craft are being phased out and the Absalon ships will have two of the British Merlins. 
This is if you believe Wikipedia.

My next big project is painting my Warzone Resurrection Bauhaus forces.  My mini breather project will be a squad of WW2 British infantry and a Luftwaffe field division squad.